4 October 2007
3 October 2007
HandyMan microsite -- in progress
Microsite for HandyMan, a human resources management system based on biometric hand recognition technology. A work in progress.
Labels:
identity,
web design
27 September 2007
22 September 2007
Emil, proposed
Character design job for a schoolbook publisher's upcoming campaign. The character's features are loosely based on those of my cool godsons, Dávid and Gergő.
Labels:
character design,
illustration
21 August 2007
Stick to honey -- Sára logo revised
While I proposed a more general "food" logo first, the client requested that we focus on the honey theme.
Labels:
logo
20 August 2007
18 August 2007
Lodgings site beta
The test version of this Budapest lodgings project is online. Thanks to Philip who really started off this project back when we were first approached by the client and Tibor Szász of Skyweb for the spark of life.
Labels:
Philip Konya,
web design
17 August 2007
Roma research project -- layout
We have a couple of website projects in the pipeline and one of them is an online summary of a social and cultural research project on the gypsies in Hungary. I have just submitted this layout to the client, the Hungarian Academy of Sciences.
Here's an early version which I had done hastily and having almost no information on the project at that stage -- as specifications were getting clearer, I most happily threw it away.
The colour scheme is derived from the Roma flag.
Labels:
web design
14 August 2007
13 August 2007
12 August 2007
Minerva logo
I've been kindly commissioned by my friend Béla Kollár of Euroinstruments to do a logo redesign job for one of their clients. This is one of the concepts that were rejected by the client.
The logo is based on the historical iconography of Minerva, Roman goddess of craftsmanship and wisdom (and lots of other things as well). I found that most antique portrayals are rather unclear about the structure of the helmet she's wearing. It took me some researching to realise that she was supposed to be wearing a so-called Corinthian helmet, a symbol of glory and heroism at the time, tipped upward over her forehead.
Sketches: the helmet and how it could fit on the head.
The logo is based on the historical iconography of Minerva, Roman goddess of craftsmanship and wisdom (and lots of other things as well). I found that most antique portrayals are rather unclear about the structure of the helmet she's wearing. It took me some researching to realise that she was supposed to be wearing a so-called Corinthian helmet, a symbol of glory and heroism at the time, tipped upward over her forehead.
Sketches: the helmet and how it could fit on the head.
Labels:
friends,
logo,
sketchbook
30 July 2007
11 July 2007
Artifacts
It's always interesting, albeit not necessarily uplifting, to see how my work is used by other people. Last year, I was hired to design a logo and a poster for a linguistic conference, that was held last week. Below are some items made using my design elements. Linen bag, booklet, and name badge. (NB. I was not involved in the making of these products.)
30 June 2007
13 June 2007
Typography Experiment
While cleaning up my computer I came across the remains of a logo I was going to design for a Swiss client a few years ago. The project has long been abandoned. This time, I've played around a bit with the simplified Gothic-like lettering concept I had originally had in mind.
Labels:
lettering
14 May 2007
Orange heads
The client requested a name day e-card. This was the first comp I presented them, and it got rejected right away. I had fun making it nevertheless.
Labels:
e-card,
handmade,
sculptures
11 May 2007
10 May 2007
Baby swordfish illustration
I've just designed some baby rompers for a couple of friends in our sailing team who are becoming daddies this year.
My initial sketches looked like this:
However, I soon came to realise that they had nothing to do with swordfish but looked more like mutant dolphins or something. So I rechecked my references and came up with this sketch:
There was still something fishy about it though. So eventually, I changed the proportions of the body to give it a younger and more vivid look.
Update: Two quick shots of the finished product.
My initial sketches looked like this:
However, I soon came to realise that they had nothing to do with swordfish but looked more like mutant dolphins or something. So I rechecked my references and came up with this sketch:
There was still something fishy about it though. So eventually, I changed the proportions of the body to give it a younger and more vivid look.
Update: Two quick shots of the finished product.
Labels:
apparel,
character design,
illustration,
sketchbook,
Swordfish
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